Lighting Artist, Environment Artist, texture artist, level design, problem solving, creative thought and design,



Unity3d CrytekMaya3D Studio MaxSoftimagePhotoshopMudboxZbrushPainterIllustratorAfter EffectsCorel PainterPainterWorld MachineVideo FusionDirectorPremierMicrosoft Project Manager

Current Employment

Laughing Mountain Productions | 2012 – Present

Role: Free Lance Artist  Developing Architecture Preview and Developing Interactive Visual Software.

  • Create visual representation of architecture projects being developed in Seattle.
  • Developing various geological landscapes for interactive GAME software.
  • Developing game environments, content (plants, buildings, etc.), lighting, special effects

Art Institute of Seattle | 2008 – 2012

Role: Academic Director of Game Arts and Animation Program

  • Faculty scheduling, budget and salaries reviews, curriculum tracking and development, Student advising, quality review of all artwork (portfolio), career service liaison, department speaker. Managing 19 faculty and 413 students in both programs.
  • Professor in Game Art & Animation, and Media Arts & Animation.
  • Teaching: Unity3d, Maya, Photoshop, Mudbox, Zbrush, level design, digital paint, 3d modeling, materials and lighting, 3d game development, 3d game modeling, texture/UV mapping, lighting and psychology of visual game play.

Past Employment

Nintendo Software Technology Inc., Redmond, WA 1999 – 2008

Role: Lead 3D Artist for:

  • Course design; play/course layout and design, 2d and 3d modeling, lighting, texturing
  • Developed process for advanced art development of backgrounds for DS.
  • Lead background artist for the DS  (Bionic Commando) and Wii games.
  • Developed and promoted look of product.
  • Backgrounds maintained with continual quality control and creativity.
  • Served as one of the Environment and Level Designers for 1080 Avalanche and  project Machinex (project cancelled).
  • Other titles worked on: Wave Race – Blue Storm (Game Cube), Bionic Commando (Game Boy), Pokemon Attack (N64), and Pokemon Puzzle (German, French N64)

Riverdeep, (formerly Edmark), Redmond, WA          1995 – 1998

Role: Lead Artist

  • Time TripPyramidsMighty Math Number HeroesAstro Algebra,  and Thinking ThingsSky Island Mysteries.
  • Lead Artist managing up to 15 production artists.
  • 2D Background and 3D artist, also producing introduction, interface, and main screen designs for educational software titles, and concept artist.

Electronic Arts, Canada, Burnaby, British Columbia, CANADA   1992 – 1994

Role: Senior Artist

  • World Tour Tennis (PC); Soccer (PC); Stunts (PC); Skitchin (Genesis); ‘NBA (PC)
  • Project scheduling and budgeting forecast.
  • Manage and direct in-house production teams and contract employees.
  • Recruiting, promotion, and in-house training video production.
  • Promote look and feel of conceptualization; maintained with continual quality control.

Additional Employment

Washington State University, Pullman, WA      1980 – 1991

Assistant Professor (1987-1991) Interior Design Dept.Assistant Professor (1987-1991) Interior Design Dept.

  • Scientific graphic designer/illustrator/photographer (1980 -1986)
  • Martial Artist & Self Defense Instructor (1982-1989) Physical Education Department
  • Assistant Professor (1987-1991) Interior Design Dept.


Washington State University

M.F.A, Major Area of Study:  Painting, Graphic Design, and Sculpture

Fort Wright College, Spokane, WA

B.F.A., Major Area of Study:  Painting/Graphics Design, Minor: Education

Cornish School of Allied Arts, Seattle, WA

Interior Design

Phone(425) 890-0214
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