Bio/Resume

and education

 
 

JACK O. SNOWDEN
9200 211th Pl. NE, Redmond, Washington 98053
Phone: (425) 890-0214  
E-mail: jacksz@excite.com

 

OBJECTIVE
Seeking an Art Manager or Art Director position in commercial game development.

SKILLS               

Maya, Softimage, 3D Studio Max, Photoshop, Painter, Illustrator After Effects, Corel Painter, Media 100, Premier, Video Fusion, Strata 3D, Alice, Debabelizer, MacroMind Director, Microsoft Project Manager


GAMES EMPLOYMENT HISTORY
Nintendo Software Technology Inc., Redmond, WA                                                                         1999 – Present    
Lead 3D Artist                                                                                   
Machinex (Wii); 1080 Avalanche (Game Cube), Wave Race - Blue Storm (Game Cube), Bionic Commando (Game Boy), Pokemon Attack (N64), and Pokemon Puzzle League (German, French N64)

  • Developed process for advanced art development for backgrounds of Color Game Boy.
  • Lead background artist for the Color Game Boy.
  • Developed and promoted look of product.
  • Backgrounds maintained with continual quality control and creativity.
  • Served as Level Designer for 1080 Avalanche and present project Machinex (project cancelled).
  • Course design; modeling, lighting, texturing.

Riverdeep, (formerly Edmark), Redmond, WA                                                                                            1995 – 1998
Lead Artist
Time Trip; Pyramids; Mighty Math Number Heroes, Astro Algebra, and Thinking Things: Sky Island Mysteries.

  • Lead Artist managing up to 15 production artists.
  • Background and 3D artist, also producing introduction, interface, and main screen designs for educational software titles.

Electronic Arts, Canada, Burnaby, British Columbia, CAN                                                                        1992 – 1994
Senor Artist
World Tour Tennis (PC); Soccer (PC); Stunts (PC); Skitchin (Genesis)'NBA (PC)

  • Project scheduling and budgeting forecast. 
  • Manage and direct in-house production teams and contract employees.
  • Recruiting, promotion, and in-house training video production. 
  • Promote look and feel of conceptualization; maintained with continual quality control.

ADDITIONAL FULL-TIME EMPLOYMENT
Washington State University, Pullman, WA                                                                                                   1980 – 1991  
Assistant Professor (1987-1991)
Designer/Illustrator/Photographer (1980 -1986)
                                                                               

 

CONTRACT/FREELANCE EMPLOYMENT                                                                                                                               
Contract Tradeshow Booth Designer                                                                                                                  1989 – 1995 
ClientsDisplaymaker Productions Inc, Clark Productions Incorporated; Brice Buttler and Associates; Seattle Pacific Industries

  • Designed, built and installed dramatic trade-show booths.
  • Constructed fine custom cabinetry and signage for store fixtures at point of purchase.

EDUCATION
Washington State University
M.F.A, Major Area of Study:  Painting, Graphic Design, and Sculpture

Fort Wright College, Spokane, WA
B.F.A., Major Area of Study:  Painting, Minor Education

 

Full Resume