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RESUME
Portfolio: http://www.jacksnowden.com/stop/index_9669.html
JACK O. SNOWDEN
9200 211th Pl. NE, Redmond, Washington 98053
Phone: (425) 890-0214
E-mail: jacksz@excite.com or nighoks@gmail.com
OBJECTIVE
Seeking an Art Manager, Art Director, or Environment Artist position in commercial game development.
SKILLS
Unity3d, Maya, 3D Studio Max, Softimage, Photoshop, Mudbox, Zbrush, Painter, Illustrator, After Effects, Corel Painter, Premier, Video Fusion, Director, Microsoft Project Manager
GAMES EMPLOYMENT HISTORY
Art Institute of Seattle 2008 - Present
Academic Director of Game Arts and Animation Program
Faculty scheduling, Budget and Salaries reviews, Curriculum tracking and development, Student advising,. Quality review of all artwork (portfolio), Career service liaison, Department speaker. Managing 16 faculty and 350 students in both programs.
Professor in Game Development Art
Teaching: level design, digital paint, 3d modeling, materials and lighting, 3d game development, 3d game modeling, texture/UV mapping, lighting and Psychology of visual game play.
Laughing Mountain Productions Present
Free Lance Artist
Developing game environments, content (plants, buildings, etc.), lighting, special effects
Nintendo Software Technology Inc., Redmond, WA 1999 – 2008
Lead 3D Artist
Machinex (Wii); 1080 Avalanche (Game Cube), Wave Race - Blue Storm (Game Cube), Bionic Commando (Game Boy), Pokemon Attack (N64), and Pokemon Puzzle League (German, French N64)
- Course design; play/course layout, modeling, lighting, texturing
- Developed process for advanced art development of backgrounds for DS.
- Lead background artist for the DS and Wii.
- Developed and promoted look of product.
- Backgrounds maintained with continual quality control and creativity.
- Served as one of the Level Designers for 1080 Avalanche and project Machinex (project cancelled).
Riverdeep, (formerly Edmark), Redmond, WA 1995 – 1998
Lead Artist
Time Trip; Pyramids; Mighty Math Number Heroes, Astro Algebra, and Thinking Things: Sky Island Mysteries.
- Lead Artist managing up to 15 production artists.
- Background and 3D artist, also producing introduction, interface, and main screen designs for educational software titles.
Electronic Arts, Canada, Burnaby, British Columbia, CANADA 1992 – 1994
Senor Artist
World Tour Tennis (PC); Soccer (PC); Stunts (PC); Skitchin (Genesis); 'NBA (PC)
- Project scheduling and budgeting forecast.
- Manage and direct in-house production teams and contract employees.
- Recruiting, promotion, and in-house training video production.
- Promote look and feel of conceptualization; maintained with continual quality control.
ADDITIONAL FULL-TIME EMPLOYMENT
Washington State University, Pullman, WA 1980 – 1991
- Assistant Professor (1987-1991) Interior Design Dept.
- Graphic Designer/Illustrator/Photographer (1980 -1986)
- Martial Artist & Self Defense Instructor (1982-1989) Physical Education Department
CONTRACT/FREELANCE EMPLOYMENT
Contract Tradeshow Booth Builder and Designer 1989 – 1995
Clients: Display Maker Productions Inc, Clark Productions Incorporated; Brice Butler and Associates; Seattle Pacific Industries
- Designed, built and installed dramatic trade-show booths.
- Constructed fine custom cabinetry and signage for store fixtures at point of purchase.
EDUCATION
- Washington State University
M.F.A, Major Area of Study: Painting, Graphic Design, and Sculpture
- Fort Wright College, Spokane, WA
B.F.A., Major Area of Study: Painting/Graphics Design, Minor Education
- Cornish School of Allied Arts, Seattle, WA
Interior Design
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